Yu-Gi-Oh Duel Links Is Modern Gambling

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If you thought that buying cardboard crack in real life was bad wait until you buy digital cardboard crack this time with a rigged gambling system where the house always wins, that not only tricks children into throwing away their hard earned allowance into a rigged RNG (Random Number Generator) that systematically manipulates the type of cards you draw it also completely removes all skill available in the game. This has created a generation of compulsive gamblers which is only a matter of time before laws are passed making these type of microtransactions downright illegal hopefully soon.

Overall rating

Graphics
7.0
Audio
7.0
Gameplay
5.0
Interest
4.0
Technical
4.0
Value
5.0
Overall Rating
5.0
The good
  • The graphics are colorful with excellent artistic design well engineered sound design and the visuals are beyond my expectations.
  • The game is updated frequently for an online only multiplayer game definitely getting your money's worth.
  • You can customize all of the heroes down to very finely detailed features such as custom crosshairs,key-bindings and mouse sensitivity.
  • I rarely ever had game crashes or server disconnects unlike most games that have been out for the last decade.
The bad
  • Blizzard has pushed their SJW agenda to the extreme to the point that they are thought-policing all forms of communication such as forums,ingame chat and including your social media.
  • I was barred from communicating publicly several times for simply telling the truth about anything.
  • The lootboxes are absolute cancer and are rigged to make you keep buying them without ever receiving the ones you want in a pathetic attempt to drain your wallet.
  • I managed to get a 700+ hours into the game but half of that game time was insufferable and unbearable due to Blizzard enabling retarded players to continue with their bad behavior and punishing humble ones.
  • The matchmaking is rigged to force you to carry your incompetent team to be Blizzard's online retard wrangler without compensation.
  • The hero balance patches are incredibly late making most of the heroes unplayable and are released untested completely destroying well-balanced teams.

I have played the original trading card game in my youth which enabled me to develop the cognitive thought to think in a critical manner to find the best mathematical formulas to increase my chances of winning against my opponents. The major difference that distinguishes the game from the virtual version is that it is much harder to cheat in real life. Because when it comes to the digital version of the game Konami is taking heavily incentives microtransactions that enables them to profit greatly by taking advantage of children at an early age. What makes this game so sinister is that the game is designed to determine the winner in a formulaic fashion before the duel has even started. Konami designed this system to arranges your cards only for your opponent to have the highest chance to achieve its hoped outcome in their favor. The goal is to frustrate and infuriate you into witnessing your opponents powerful cards to influence you into purchasing them with a simple credit card swipe. This methodically influences you into buying more cards to increase your chances of winning. Because even if your deck was perfectly balanced against the current metas it will find a way to force you to undergo several losing streaks enabling your opponents behavior with a huge injection of dopamine tricking them that they are superior to others when in fact it is merely the cards not the skill of the player that determines who is the victor.

The art design and animation stays true to the 4kids TV show. I am actually surprised that fully rendered 3D graphics have been implemented even on a tablet without any frame rate drops and runs incredibly smooth with the animations. They managed to retain the original voice actors even though this series has been running well for almost 20 years. The biggest major problem with the game is the ridiculous pay-to-win business model that exploits children into buying digital trading cards that are just as expensive as buying the physical cards. The so-called “skill” abilities are a joke and only proves that the card draw RNG is in fact manipulated in giving you bad hands which forces you to lose in the first turn.

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